The sun beat down on Amelia's back, a heavy weight that mirrored the one in her stomach. She drifted through the yard sale, listlessly examining chipped vases and tarnished silverware. Then, amongst a jumble of toys, she saw it: a familiar, threadbare bear, its fur matted and worn. Her breath caught in her throat.

She remembered the bear. She remembered *everything*. A prickling sensation ran up her arms. She looked at the sale attendant, but their face had blurred out into a hazy blur. The bear seemed to look up at her.

"Do you want it?" the woman asked, her voice distant, echoey.

Amelia felt a tremor run through her. She wanted to scream, to run. She wanted to forget. But she also wanted to grasp this one thing.
She nodded, unable to speak.

Emotion: uneasy

Cluster: Fear / Anxiety
PC1 (Valence): -1.80 Negative
PC2 (Disposition): -0.43

Role in Research

This story is one of 1,000 stories generated for the emotion uneasy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 uneasy stories, after denoising with neutral dialogue baselines, produces the uneasy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the uneasy vector is projected through the unembedding matrix.

Promoted:
😰0.240
😖0.231
😣0.231
느껴0.226
worse0.222
Suppressed:
de-0.474
la-0.465
happy-0.261
a-0.255
ecstatic-0.228