He watched his son, David, from the doorway, a frown furrowing his brow. The boy's face was illuminated by the computer screen, fingers flying across the keyboard. Mark had poured years into building his own gaming rig, a hobby that had now become a full-blown obsession for his child. Now, David was a top-ranked player, the accolades and digital trophies pouring in.

A knot formed in Mark's stomach. He remembered the quiet evenings he'd spent, lost in the virtual worlds. He felt an odd hollowness watching David. The boy's laughter, loud and uninhibited, felt alien.

He shifted his weight from one foot to another. The glow of the monitor cast long shadows across the room, distorting the familiar landscape. "David, buddy, you want to grab some dinner?" he asked, his voice sounding oddly small. David barely glanced up, his attention completely absorbed.

Emotion: uneasy

Cluster: Fear / Anxiety
PC1 (Valence): -1.80 Negative
PC2 (Disposition): -0.43

Role in Research

This story is one of 1,000 stories generated for the emotion uneasy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 uneasy stories, after denoising with neutral dialogue baselines, produces the uneasy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the uneasy vector is projected through the unembedding matrix.

Promoted:
😰0.240
😖0.231
😣0.231
느껴0.226
worse0.222
Suppressed:
de-0.474
la-0.465
happy-0.261
a-0.255
ecstatic-0.228