"Anything catch your eye?" The pawn broker's voice was gravelly, his eyes devoid of any warmth. Sarah avoided his gaze, feigning interest in a chipped porcelain doll. The shop’s cramped space felt suffocating, each breath a struggle. The constant pressure of her job, the loneliness, the feeling of perpetually falling short. It had all taken its toll.

She wandered past the display of jewelry, a parade of forgotten promises and broken vows. Then, she stopped. There, glittering under the dim light, was the ring. Her grandmother's. She remembered the stories, the laughter, the love. It was a sharp, sudden pang of loss that stole her breath. A wave of heat flushed her cheeks. The memories, once comforting, now felt like a cruel joke.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199