The air in the pawn shop was thick with the scent of stale cigarette smoke and desperation. Maya stood in the doorway, hesitating. Her world was a kaleidoscope of anxieties, a constant state of unease. The city, once vibrant, now felt like a cage. She took a tentative step inside.

She scanned the display cases, her gaze flitting from object to object, none of which held any appeal. Then, her breath hitched. There, in the center of the case, was it. Her grandmother’s ring. The intricate design, the way the light danced across the stone, a familiar comfort. But it only made her more conscious of the pain of missing her, a pain that felt both fresh and raw, as if the wound had never healed. Her vision blurred.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199