He stared at the rain-streaked window, the pawn shop a blurry refuge from the storm. The noise of the city, usually a background hum, was making his head ache. He felt a deep sense of isolation, even amidst the bustle of the shop. His family was fractured, his dreams were fading, and the future felt uncertain.

He ambled towards the jewelry counter, his gaze sliding over the various baubles and trinkets. He didn't want anything. Then, he saw it. The setting, the emerald, the way it caught the light. His grandmother’s engagement ring. His throat closed up. The shop’s cramped space suddenly felt like a box, and he was trapped inside it.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199