โ€œWell, this sucks,โ€ Mark muttered to himself, kicking a pebble across the cracked pavement. The sun seemed to lose its warmth, and a chill settled into his bones. The letter in his pocket felt like a brand, searing with each step.

He avoided his friends, too embarrassed to explain the situation. The usual joy of playing basketball with them vanished. He'd sit and watch them, lost in his thoughts, unable to concentrate.

The world seemed to shrink, closing in on him. The laughter and banter of others turned into a meaningless noise. Everything tasted like ashes. He just wanted to go home and disappear.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
๐Ÿ˜ž0.317
๐Ÿ’”0.252
๐Ÿ˜”0.249
๐Ÿ˜ข0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199