The aroma of freshly mown grass usually soothed Elara. Today, it just amplified her disquiet. Mr. Henderson, next door, had come over, all smiles and waving blueprints. A fence. He wanted to put up a fence. Elara's hand tightened on the handle of her watering can.

The sun beat down, but she felt a chill. The blueprints looked like prison bars, a visual barrier in a space she'd always considered open. She kept nodding, murmuring agreement, her throat tight.

"Great," she finally managed, her voice a strained whisper. Mr. Henderson beamed, oblivious. He clapped her on the shoulder and turned back towards his property, whistling a jaunty tune. Elara stood frozen, the watering can heavy in her grasp. The scent of the grass was suddenly suffocating.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199