"Did you take out the trash, honey?" His father's question, delivered with a gentle tone, felt like a direct assault. Ben flinched, the sound of the words seeming to reverberate through his skull. He avoided his father's gaze, staring at the chipped paint on the kitchen table.

He had become a master of avoiding eye contact, of finding ways to make himself scarce. He spent his days in his room, the small space feeling both confining and like his only sanctuary. The constant expectations and unspoken judgment felt like a heavy weight pressing down on his shoulders.

He tried to distract himself with video games, but the flashing lights and sounds only served to amplify his inner turmoil. He was caught in a cycle of aimlessness and self-reproach, the days bleeding into each other. He felt like a ghost, haunting the house he had once called home.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199