"Great," groaned Sarah, her voice a low growl. The screen announced another delay. Her face was tight, her jaw clenched. She had been looking forward to seeing her daughter perform in the school play.

She walked towards a vending machine, the clatter of the keys a harsh counterpoint to the quiet desperation she felt. She punched in the code for a chocolate bar, and the metal claw slowly deposited the treat. The wrapper felt heavy in her hand.

She ripped it open, not really tasting the sweetness, more just letting the sugars hit her system. She felt a burning need to be *somewhere* else, anywhere else. The airport had turned into an arena, and she the loser. She took a deep breath, and it felt like it caught in her throat.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199