Rain lashed against the windows of the pottery studio, mirroring the tempest inside Amelia. She slammed the clay onto the wheel, the impact a frustrated thud. It didn't take. She felt restless. Her mentor, Mrs. Ito, had simply vanished, leaving a note tucked under a perfectly formed vase: "It’s time." No explanation, no farewell.

She glared at the lump of clay, her fingers itching. Each failed attempt, each collapsing pot, fueled the growing irritation. She was alone, adrift in a sea of unanswered questions. Her skin felt too tight, her breath shallow. The studio, once a sanctuary of creativity and shared laughter, now felt like a prison.

She kicked at the base of the wheel, the action abrupt and uncontrolled. The clay was ruined, but she didn’t care. She felt a profound sense of abandonment.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
πŸ’”0.252
πŸ˜”0.249
😒0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199