The email sat in Amelia’s inbox, mocking her. A screenshot of a job posting, identical to the one her friend, Chloe, had claimed to hold. The initial shock had given way to a quiet, simmering rage. All those boasts about traveling for work, the late nights "crunching numbers," the designer clothes... all a carefully constructed fiction.

She paced her small studio apartment, the worn floorboards creaking under her steps. The apartment, once a sanctuary, now felt confining. Every object, every piece of furniture, seemed to amplify her mounting frustration. She clenched her fists until her nails dug into her palms.

It felt like she'd been played, used. A bitter taste coated her mouth. She wanted to scream, to smash something, to somehow externalize the knot of frustration that was tightening in her stomach. The silence of the apartment felt deafening.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
πŸ’”0.252
πŸ˜”0.249
😒0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199