The chipped mug warmed Elias's hands, but it did little to chase away the chill that had settled deep in his bones. He stared out the window at the rain, each drop blurring the already muted colors of the park across the street. Liam’s call, buzzing on his phone, felt like an unwelcome intrusion. He finally answered, the word "Hey" coming out flat.

“Dude, you remember that summer we tried to build a raft?” Liam’s voice crackled through the speaker, full of boisterous energy. Elias felt a tightening in his chest.

Elias remembered a scorching sun, splintered wood, and the bitter taste of failure. Liam remembered triumph, laughter, and a glorious sunset. He swallowed, the lump in his throat making it difficult to speak. “Vaguely,” he managed to croak out.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199