The new office smelled faintly of dust and forgotten things. Mark scowled. He glanced at the window, a small square that offered a view of a brick wall. The move to the warehouse management team had been presented as a 'career opportunity'. He knew, though, that this was just a way to sideline him.

He was used to the buzz of the sales floor, the constant interaction. The quiet of this new space was deafening. He shifted his weight from foot to foot, a habit he hadn't realized he had. He missed the sunlight.

He took a slow, deliberate breath, trying to compose himself. This was going to be an excruciating adjustment. He needed to get out.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199