He found himself wandering the grocery store, aimlessly pushing a shopping cart. The invitation card, still clutched in his pocket, felt brittle and useless. The brightly lit aisles, usually a source of comfort, now felt overwhelmingly loud. He reached for a bag of chips, then put it back. The list of things to bring, the promises of fun, of shared experiences; all of it was dust in the wind. He paid for a single apple and left, the cart's abandoned emptiness a fitting reflection of his mood. He let it drift away, alone, as he walked.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199