He’d stopped shaving. The stubble felt like sandpaper against his jaw, a physical manifestation of his internal friction. Mark avoided mirrors, the reflection of his current state a brutal indictment. Every day felt the same: the hollow click of the coffee machine, the sterile fluorescent lights of the office, the endless repetition of tasks that felt utterly meaningless. This Saturday, he’d wandered aimlessly, the aimlessness of his life writ large in his aimless footsteps.

A yard sale promised a distraction, at least. He wasn’t looking for anything, just… anything. Then, hidden amongst a pile of dusty board games, he spotted the familiar plush fur, worn smooth with time. It was the bear his grandmother had given him, the one he'd clung to through every childhood fear. He felt a sting behind his eyes, a strange tightness in his chest.

“How much for the bear?” he rasped, his voice sounding foreign even to his own ears. The elderly woman running the sale offered a smile, her eyes crinkling. Mark barely heard her price, paid the few dollars, and walked away with the bear clutched tight, the forgotten scent of lavender and old wood a poignant reminder of a time when the world seemed less… heavy.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199