The city noise grated on Liam’s nerves, a constant, abrasive hum that amplified his inner turmoil. He’d lost his apartment, his job, and his girlfriend, all within the span of a few months. Everything felt out of control. The crowded yard sale, with its chaotic jumble of objects, only intensified his sense of dislocation.

He was about to turn away when something caught his eye: a small, worn bear, stuffed haphazardly amongst a pile of discarded clothes. He recognized the stitched-on nose, the missing eye. It was Bartholomew, his childhood friend. A sharp pang resonated within him, a memory of simpler times, of laughter and untroubled days.

He felt a sudden, inexplicable urge to flee, to escape the suffocating weight of his current circumstances. He bought the bear, paid the dollar, and walked away, the bear clutched tightly in his hand, a small, tangible reminder of a past that felt impossibly distant, but stubbornly, inescapably, his.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
πŸ’”0.252
πŸ˜”0.249
😒0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199