The bright sunlight assaulted Emily's eyes, a stark contrast to the shadows that had taken up residence in her heart. She was reeling from a bad breakup, and every interaction felt fraught with difficulty. The thought of facing the world made her want to retreat into herself. She found the yard sale while avoiding her usual route.

Her eyes drifted across the items until they stopped. A worn, faded bear. It was Barnaby, her childhood bear. A flash of memory, a memory of a time before the world had grown so complicated, or exhausting.

She paid for it. Then she walked away. It was all a bit much. The bear was familiar. And that, in a way, was the worst part.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199