The air in the attic was heavy, a suffocating blanket. Laura’s steps faltered as she climbed the pull-down stairs. She didn’t want to be here, trapped in this space filled with the ghosts of the past. It felt easier to remain alone.

She found a collection of old toys, scattered across the floor. A chipped porcelain doll, a faded teddy bear, a wooden train. She picked up the doll, its painted eyes staring blankly ahead. A coldness settled on her bones.

A sudden gust of wind rattled the window, and a single sheet of paper fluttered to the floor. It was a child’s unfinished drawing of a rainbow and a house. Laura crumbled it in her fist.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199