The attic was a labyrinth of shadows and dust. The smell of decay was almost overwhelming. It mirrored the feeling of hollowness in John's chest. He felt like he had nothing left to give.

He unearthed a small wooden chest, its surface intricately carved. Inside, nestled on a bed of faded velvet, was a collection of antique buttons. He picked one up, a tiny pearl, and ran his thumb over its smooth surface.

He picked up the chest and walked down the stairs, and threw it off the back of his property. The sound of it hitting the ground was a small, quiet burst.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199