The moving boxes seemed to jeer at Amelia. Cardboard monuments to a life she’d swiftly and decisively walked away from. Each time she glanced at the overflowing stacks, a knot tightened in her stomach. The new house, a sprawling Victorian with too many gables and a decidedly unsettling silence, felt more like a tomb than a fresh start. Today, while attempting to organize the linen closet, her fingers brushed against something solid behind the back panel. A firm push revealed a hidden door, previously masked by a clever use of wallpaper.

She hesitated, a tremor running through her. Should she? Or should she just get on with the mundane tasks? Her reflection in a nearby mirror showed a face etched with weariness. With a sigh, Amelia pulled the door open. Dust motes danced in the lone shaft of sunlight that breached the darkness. Inside, a small room, filled with forgotten trinkets and antique furniture, waited.

A heavy, ornate music box sat on a small table. Amelia carefully wound it up. A tinny melody filled the space, and for a fleeting moment, a sense of quiet curiosity overtook her.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
πŸ’”0.252
πŸ˜”0.249
😒0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199