The chipped paint on the porch swing creaked in rhythm with the gentle breeze, a mournful song. I sat there, watching the sun dip below the horizon, painting the sky in shades of bruised purple and orange. This house was supposed to be a refuge, a place of peace. Instead, it was a constant reminder.

My brother, Daniel, emerged from the front door, slamming it shut behind him. He stomped over to the old oak tree, his shoulders hunched. He kicked at a loose stone, sending it skittering across the lawn. He looked like a wounded animal.

He didn't speak. He just stood there, staring at the ground, a palpable tension radiating from him. I looked away, feeling a familiar hollowness spread through me.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199