The locker room felt like a tomb. Empty cleats sat on the floor, orphaned by their owners. Sarah traced patterns on the chipped wood of her locker door, the worn varnish cool beneath her fingers. A lump constricted her throat, making it difficult to swallow. She kept replaying the coach’s words in her head, each syllable a fresh wound. *We're going in a different direction.* The phrase echoed in the hollow space of her mind, accompanied by the dull ache behind her eyes. She wanted to scream, to shatter something, but instead, she just stood there, still and small, a ghost in a jersey.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
πŸ’”0.252
πŸ˜”0.249
😒0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199