Liam stared at the glowing screen, the words of his hero, Arthur Finch, staring back. Or rather, *his* words, rewritten, slightly altered, and now attributed to a man he'd revered for years. A bitter taste coated his mouth; it felt like he’d been served a dish of his own heart. He slammed his laptop shut, the metallic clang a harsh punctuation mark to his misery.

He wandered into the kitchen, the scent of stale coffee clinging to the air. He hadn't bothered with breakfast. The thought of eating felt like an insurmountable effort. He poured himself a glass of water, his hand shaking so badly he spilled half of it.

He slumped into a chair at the kitchen table, the silence amplifying the thrumming in his head. The stories, the plots, the characters Finch had created – all built on his, Liam's, foundation. It was like someone had stolen his voice and used it to win a competition.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
πŸ’”0.252
πŸ˜”0.249
😒0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199