The office air felt stale, the fluorescent lights buzzing like angry insects. Sarah barely registered the chatter of her colleagues. The revelation about James Blackwood, her favorite author, was still fresh, raw, a festering wound. She'd idolized him, his words a lifeline during some tough times.

She pushed away from her desk, the sudden movement making her head spin. She needed air, a break from the suffocating atmosphere. She walked to the window, staring out at the grey, indifferent cityscape.

The words, the clever turns of phrase, the characters – they were *hers*, or, at least, they were born in her imagination. The knowledge of theft twisted inside her, and left her feeling as though she'd swallowed a stone.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199