โ€œAre you even *going*?โ€ Mayaโ€™s voice, sharp and eager, cut through the phone line. Alex winced. He fiddled with the frayed edge of his jeans, a nervous habit. Liamโ€™s invitation lay crumpled on his desk, next to the meticulously planned itinerary for his own party.

"Yeah, maybe," Alex muttered, avoiding eye contact with his own reflection in the darkened computer screen. The reflection stared back, a sullen, almost vacant replica of himself.

A dull ache throbbed behind his temples. He longed to be anywhere but here, anywhere that didn't involve forced smiles and empty conversations. He felt a profound sense of isolation, even with the plans he'd made.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
๐Ÿ˜ž0.317
๐Ÿ’”0.252
๐Ÿ˜”0.249
๐Ÿ˜ข0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199