The chipped paint on the park bench felt cold beneath his hand. He’d come here, to the place they used to spend hours, sharing secrets whispered amongst the rustling leaves. Today, there was a soccer game in full swing nearby, and kids were yelling and laughing. Daniel had hoped seeing this place might jog something for Chloe, but she'd simply shrugged.

He had rehearsed what he would say, the anecdotes, the funny stories, the inside jokes. But when he opened his mouth, the words felt hollow, lost in the air. Chloe had politely listened, her eyes scanning the field, her attention elsewhere. He wanted to shout, to shake her, to make her *feel* something, but he knew it would be pointless. His throat was tight.

He closed his eyes and inhaled. The smells of the grass and the distant hotdog stand triggered only him.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
πŸ’”0.252
πŸ˜”0.249
😒0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199