The fluorescent lights of the elevator hummed, a monotonous drone that felt like it was drilling into David’s skull. He slumped against the cool metal wall, arms crossed, trying to look anywhere but at Sarah, his coworker. The stale air in the confined space felt suffocating, much like the feeling he'd been wrestling with for weeks.

He hadn't enjoyed work in months, a fact that had become painfully obvious to anyone who bothered to look. His usual jovial greetings were now replaced with curt nods, and his lunch breaks were spent in isolated corners, staring blankly at his phone.

Sarah, thankfully, seemed unconcerned. She was bouncing on the balls of her feet, chattering about a weekend getaway. He merely grunted in response, the movement of his jaw stiff and mechanical. The thought of being stuck here with anyone, let alone someone he barely knew, was just another heavy weight to carry.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199