The air in the breakroom felt thick, stale. Liam sat alone, picking at a stale pastry. Each bite tasted like dust. He felt the familiar ache behind his eyes, the pressure of a world he found difficult to navigate.

He should have been in the meeting, but the thought of it sent a cold shiver down his spine. He couldn’t seem to engage with anyone, or anything. His ambition had dried up.

He heard a voice. "Liam, did you ever go to Camp Clearwater?" It was Michael, from accounting. "I remember the awful campfire songs."

Liam looked at Michael and saw a flicker of something in his own eyes.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199