The arcade buzzed with its usual chaotic energy, but for David, it was just noise. The flashing lights and the blaring sounds of the games grated on his nerves. He stood, frozen, in front of the Street Fighter machine, the joystick untouched.

The news that Jake was headed to Texas had knocked the wind out of him. They'd been inseparable since childhood, battling each other in this very arcade every weekend. The thought of those weekends gone, of the shared laughter and competition, sent a wave of nausea through him.

He just wanted to leave, to escape the joy around him, the carefree atmosphere he no longer felt a part of. He turned and walked away, not even bothering to insert the tokens he had.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199