He slumped onto the porch swing, the wood creaking a mournful tune. He avoided his phone, even the mindless scrolling felt like too much effort. The sky had been overcast all day, matching his inner landscape. A sharp, violent noise jolted him from his stupor.

Across the yard, the old maple, a landmark in the neighborhood, had succumbed. The sound of splintering wood resonated with the hollowness inside him.

He watched Mr. Peterson, the homeowner, walk out, a grimace on his face. He watched as he stared at his once-pristine yard, now a disaster.

He felt the sudden impulse to do something, to offer help, but the words wouldn't come. He just sat there, the swing's rhythmic squeak amplifying the silence and the heavy feeling in his core.

"Of course," Mr. Peterson muttered, running a hand through his hair. "Why not?"

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199