Rain lashed against the car window, mirroring the storm brewing inside Amelia. She hadn't visited her childhood home in years, not since her parents sold it. Now, drawn by a vague sense ofโ€ฆ emptiness, sheโ€™d made the pilgrimage. The house looked different, smaller somehow, even though she knew that was impossible.

She parked the car and stepped out, the chill air biting at her cheeks. She walked towards the back garden, the same garden where, at the age of eight, sheโ€™d planted a sapling. A little oak, tiny as a twig then, a promise of something lasting.

Her breath hitched. Where the oak had stood, there was now only a stark, empty space, a rough patch of churned earth. A wave of nausea rolled over her. She touched the cold, wet soil, the absence of the familiar trunk a gaping wound in the landscape of her memories.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
๐Ÿ˜ž0.317
๐Ÿ’”0.252
๐Ÿ˜”0.249
๐Ÿ˜ข0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199