The antique clock on the mantelpiece ticked loudly, each second a hammer blow against Mark’s skull. He’d barely slept since the call, the news reverberating in his ears. A sister, born of a long-ago affair his father had never confessed. He stared at his reflection in the darkened window, a stranger looking back. His usual enthusiasm for his architectural designs had evaporated; his sketches lay crumpled on the desk. He felt a profound weariness, a deep-seated exhaustion he couldn't shake. He poured himself a whiskey, the amber liquid doing nothing to soothe the tightness in his throat.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
πŸ’”0.252
πŸ˜”0.249
😒0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199