"Bravo!" The word grated on Maya's ears as a stranger in a tailored suit clapped in front of her stolen collection. They were her photographs, her vulnerable documentation of the city's underbelly, but now presented as the vision of a corporate-sponsored artist. Each click of the camera, each hour spent in the grime and shadows, felt like a waste.

She clutched her worn camera bag tighter, her knuckles white. A dull throbbing pulse throbbed in her temples. She observed the people looking at the photos, their shallow praise echoing in her mind.

She felt a potent desire to run. To escape this gallery, the pretentious smiles, the fabricated persona that had been created for her. She closed her eyes for a moment, the bustling city outside the building's windows, a distant echo. The world felt overwhelmingly large and uncaring.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199