The scent of fresh paint, usually a source of comfort, now filled Liam with a nauseating dread. His digital art, once shared freely online, now hung on a wall in a prestigious gallery, attributed to a "rising star." He felt a tightening in his throat, making it difficult to swallow. The champagne offered was an insult.

He watched the art enthusiasts, their eyes glazed over with adoration, and the artist's name was on their lips. Each compliment felt like a slap in the face. He felt his hands begin to sweat. He clenched his jaw, trying to contain the rage bubbling within him.

He retreated to the gallery's bathroom and splashed cold water on his face. The reflection staring back at him was a stranger, someone hollowed out by a theft. He closed his eyes, fighting back tears.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199