Liam stared at the glowing screen. A "C-." He’d poured over the code for weeks, fueled by lukewarm coffee and the nagging feeling that he was falling behind. Now, this. He felt a peculiar pressure building in his chest. He slammed the laptop shut, the metallic clang echoing through his small dorm room. He got up and began to pace. The afternoon sun, usually a source of comfort, streamed in through the blinds, casting long, mocking shadows. His stomach twisted. He grabbed his coat, shoving his hands in his pockets, and left. He needed to be somewhere other than here, away from the digital pronouncement of his failure.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
πŸ’”0.252
πŸ˜”0.249
😒0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199