The familiar squeak of the library door was usually a comfort to Mark. Today, though, it felt like a mocking prelude to his impending doom. He gripped his textbook so tightly that his knuckles ached. He should be studying, cramming for exams, but his mind refused to cooperate. He felt a profound sense of disorientation, like he'd been spun around and left to wander in a maze.

He went to find his friends. They gathered in a circle. They were all silent.

"What are we going to do?" one of them finally asked, her voice barely a whisper. The question hung in the air, heavy and unresolved. He rubbed his eyes.

Later, he went to the campus chapel, staring out at the stained-glass windows.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199