The air in the garage was thick with the scent of sawdust and forgotten projects. Leo stared at the floor, at the dust motes dancing in the single shaft of sunlight. His neighbor, Sarah, was at the door, her usual bright smile slightly dimmed.

"Leo, that old maple… it's blocking my view," she said, her voice hesitant. Her request, however small, felt like a deliberate intrusion. He felt a familiar knot forming in his stomach, a feeling of unease and constriction.

He wanted to scream. He wanted to shout. He wanted to tell her to go away and leave him alone. He wanted to run. But he just took a deep breath, trying to calm the feeling that surged through him. “Sure,” he mumbled, pushing a dusty toolbox. “Do what you need to do.”

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199