The flickering neon lights of the arcade cast eerie shadows on his face. Jake slumped against a game cabinet, the cacophony of electronic noise doing nothing to penetrate his inner turmoil. He was trying to distract himself, but nothing seemed to work.

He closed his eyes. The feeling of being submerged, of drowning in a sea of exhaustion, remained. He was constantly plagued by a sense of impending doom. He felt disconnected from everything, everyone.

A girl sat on a bench nearby, playing a game. He watched her for a while. She looked up, and their eyes met. "This is... tough, isn't it?" she asked, her voice barely audible over the arcade's noise.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199