The abandoned playground, overgrown with weeds, was where Sarah sought refuge. The swing set creaked in the wind, a mournful song that resonated with her. She found it while kicking at the dirt, a metal box, almost swallowed by the earth. Inside, a collection of crayon drawings, a dried-up lipstick, and a handwritten list of goals. "Be brave," it read. She closed the box and sat on the swing, the wind whipping her hair across her face, feeling the familiar sting behind her eyes.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199