"Damn it," Mark muttered, kicking a loose tile on the balcony. He hadn't bothered to take the notice off the fridge. The cheerful yellow of the sticky note mocking his mood. He ran a hand through his already dishevelled hair. Everything was a hassle now.

He stared at the city below, the twinkling lights seeming less inviting, more…taunting. He'd lived in this building for ten years, ten years of easy commutes, friendly neighbours, and a landlord who, while a bit eccentric, had never bothered him. Now, the constant pressure to upgrade, renovate, conform, gnawed at him. He hated the idea of spending his weekends picking out granite countertops.

He grabbed a beer from the fridge, the cold glass a small comfort against the heat rising from his chest. He was tired. So very tired.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199