The clatter from the construction across the street seemed to be amplified, a constant reminder of the changes looming. Emily squeezed her eyes shut, trying to block out the noise, but it was impossible. The vibrations of the new buildings seemed to seep into her apartment, a physical manifestation of the disruption.

She sat at her kitchen table, tracing the outline of her coffee cup with her finger. Her gaze lingered on the peeling paint and the mismatched furniture, the familiar imperfections that defined her space. She felt a sharp, cutting pang. Now, none of it felt like enough.

Her phone buzzed. Her friend asking to visit. Emily stared at the message, then closed the text app. She didn't want company.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
💔0.252
😔0.249
😢0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199