The weight of it settled on Leo’s chest like a physical burden. He had finally started to feel at home in his apartment, after years of moving around. He looked at the notice, which was placed squarely on his dining table. The words, so carefully chosen to sound reassuring, only served to amplify his frustration.

He ran a hand over his face. The building was already starting to feel different. People were whispering in the hallways, assessing the value of their belongings. The sense of community, which he had prized so much, was dissolving, replaced by a cold, calculating greed.

He wanted to scream, to smash something, but instead, he sat down at the table and stared at the empty space. He was tired. Bone tired. He felt like he was being robbed.

Emotion: unhappy

Cluster: Sadness / Despair
PC1 (Valence): -1.62 Negative
PC2 (Disposition): -0.78

Role in Research

This story is one of 1,000 stories generated for the emotion unhappy. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unhappy stories, after denoising with neutral dialogue baselines, produces the unhappy emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unhappy vector is projected through the unembedding matrix.

Promoted:
S0.339
😞0.317
πŸ’”0.252
πŸ˜”0.249
😒0.241
Suppressed:
de-0.436
la-0.266
l-0.224
/-0.216
--0.199