The chipped porcelain cat on the shelf seemed to stare, its painted eyes following Elias as he browsed the dusty yard sale. He hadn't planned on stopping, but the faded sign, promising "Treasures!", had snagged his attention. Now, his gaze was locked on something far more personal. A familiar, moth-eaten snout peeked out from a cardboard box crammed with forgotten toys. He felt a prickle crawl up his spine, a sense of… wrongness.

He bent down, ignoring the cramp in his back. There it was, Barnaby. Or rather, a shadow of Barnaby. One button eye was missing, replaced by a threadbare hole. The fur, once a vibrant gold, was now patchy and gray. A cold sweat beaded on his forehead as he picked it up. He hadn’t thought about Barnaby in… decades.

“How much for the bear?” His voice sounded strained, even to his own ears. The woman, a round-faced stranger with a floral dress, shrugged. “Dollar? Five?” Elias fumbled for a crumpled five-dollar bill, his fingers clumsy. He needed to get away, needed to analyze this.

He clutched Barnaby to his chest, the soft stuffing offering no comfort. Back in his car, he found himself staring at it, unable to look away, the old bear radiating a peculiar sense of dread.

Emotion: unnerved

Cluster: Fear / Anxiety
PC1 (Valence): -2.36 Negative
PC2 (Disposition): -0.55

Role in Research

This story is one of 1,000 stories generated for the emotion unnerved. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unnerved stories, after denoising with neutral dialogue baselines, produces the unnerved emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unnerved vector is projected through the unembedding matrix.

Promoted:
😰0.302
😣0.282
будто0.265
😖0.265
ness0.257
Suppressed:
de-0.585
la-0.495
a-0.403
happy-0.289
ecstatic-0.284