The humid air hung heavy in the coffee shop, a stark contrast to the crisp autumn air outside. He'd seen Alex, his childhood companion, across the room and a strange sense of anticipation had gripped him. He watched Alex, a pang in his chest, as he slowly approached.

"Alex?" He tried to sound casual.

Alex turned, his eyes flicking over him. "Do I know you?" His tone was polite but dismissive.

"It’s… Daniel. Daniel Hayes." He felt a cold dread begin to seep into his bones. "We used to… play video games all day, every summer." He swallowed hard.

Alex’s brow furrowed slightly. "I don’t recall." He shifted uncomfortably. Daniel felt the walls closing in. He stared at his hands as they began to tremble.

The coffee shop suddenly became oppressively small.

Emotion: unnerved

Cluster: Fear / Anxiety
PC1 (Valence): -2.36 Negative
PC2 (Disposition): -0.55

Role in Research

This story is one of 1,000 stories generated for the emotion unnerved. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unnerved stories, after denoising with neutral dialogue baselines, produces the unnerved emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unnerved vector is projected through the unembedding matrix.

Promoted:
😰0.302
😣0.282
будто0.265
😖0.265
ness0.257
Suppressed:
de-0.585
la-0.495
a-0.403
happy-0.289
ecstatic-0.284