The chipped paint on the rocking chair across the yard sale lot seemed to mock Amelia. She drifted past the tables, her fingers picking at the frayed hem of her denim jacket. Sunlight glinted off the haphazardly displayed trinkets, each a silent testament to a forgotten life. A sudden stillness seized her. There, nestled amongst a pile of worn-out board games, was a bear. A familiar, slightly lopsided bear with one button eye missing. Her breath hitched.

She drifted closer, legs feeling heavy. The fur, once a vibrant gold, was matted and faded. A pang, a deep hollowness, resonated within her. She reached out, her hand hovering, and then, slowly, she picked it up. A wave of dizziness washed over her.

“Five dollars,” the woman behind the table said, her voice a flat monotone. Amelia fumbled for her wallet, the unfamiliar plastic feeling cold in her suddenly clammy hands. The woman didn't smile, didn’t seem to notice the way Amelia clutched the bear close.

Emotion: unsettled

Cluster: Fear / Anxiety
PC1 (Valence): -2.33 Negative
PC2 (Disposition): -0.65

Role in Research

This story is one of 1,000 stories generated for the emotion unsettled. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 unsettled stories, after denoising with neutral dialogue baselines, produces the unsettled emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the unsettled vector is projected through the unembedding matrix.

Promoted:
S0.382
😞0.309
ness0.301
😣0.256
😔0.248
Suppressed:
de-0.721
la-0.597
a-0.365
"-0.299
l-0.274