David ran a hand through his hair, leaving it standing on end. He was supposed to be enjoying this, this reunion with Sarah at the arcade, but the flashing lights and cacophony of sounds were only grating on his nerves. He felt a throbbing sensation behind his eyes. He’d spent weeks working up the nerve to reach out, to reconnect with the girl who knew all his secrets, the girl who’d helped him build his first treehouse.

Sarah, however, looked at him with polite confusion. She kept apologizing for not recalling him. She was pleasant enough, talking about her new job and her boyfriend, but the vacant look in her eyes as he brought up shared stories from his youth was like a physical blow. The scent of stale popcorn and cheap pizza suddenly made him feel ill. He retreated further into himself, the playful excitement that had accompanied him earlier completely evaporated. He mumbled an excuse and made a swift departure, the noise of the arcade amplifying in his ears with every step he took.

Emotion: upset

Cluster: Fear / Anxiety
PC1 (Valence): -2.30 Negative
PC2 (Disposition): -0.42

Role in Research

This story is one of 1,000 stories generated for the emotion upset. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 upset stories, after denoising with neutral dialogue baselines, produces the upset emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the upset vector is projected through the unembedding matrix.

Promoted:
S0.395
😞0.303
无法0.246
ness0.238
unable0.238
Suppressed:
de-0.533
la-0.457
l-0.223
😎-0.215
🤩-0.210