The chipped ceramic mug felt rough in Amelia’s grip as she stared at her mother, Carol, across the kitchen table. Carol beamed, offering a plate of cookies that Amelia knew were Carol's attempt to make things better. *Better?* For what? For kicking her out when Amelia’s fledgling business failed, leaving her broke and humiliated? A small smile crept onto Amelia’s face. "Thanks, Mom." She took a cookie, crunching down on it with exaggerated enthusiasm. "These are... interesting."

Later, Amelia found Carol's favorite handbag – the one she'd saved for years to purchase – sitting on the hall table. It was a beautiful, buttery leather. Amelia took a sharpie from her purse and, with a flourish, drew a crude smiley face on the side. She left the handbag where she found it.

Emotion: vengeful

Cluster: Defiance / Spite
PC1 (Valence): 1.70 Positive
PC2 (Disposition): 3.71

Role in Research

This story is one of 1,000 stories generated for the emotion vengeful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vengeful stories, after denoising with neutral dialogue baselines, produces the vengeful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vengeful vector is projected through the unembedding matrix.

Promoted:
de0.739
la0.527
l0.507
😈0.422
-0.379
Suppressed:
own-0.981
此刻-0.504
గుర్త-0.464
보니-0.454
仿佛-0.442