The restaurant was packed, the murmur of conversation a low hum. Across the room, nestled in a booth, sat David. And beside him, was a woman, a stranger, laughing at something he said. He thought he was being clever, didn’t he? John's knuckles were white as he gripped his beer glass. His stomach churned. The nerve of the man!

John casually walked over to their table and greeted them. The woman looked startled, but David's eyes widened with a sudden understanding. John didn't break eye contact. He smiled, a tight, thin line. "So nice to see you both." He clinked his glass to David's, forcing him to meet his gaze.

John walked away, and when the waiter came over, he asked for a bottle of the most expensive wine on the menu and sent it over to their table. He watched them from afar.

Emotion: vengeful

Cluster: Defiance / Spite
PC1 (Valence): 1.70 Positive
PC2 (Disposition): 3.71

Role in Research

This story is one of 1,000 stories generated for the emotion vengeful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vengeful stories, after denoising with neutral dialogue baselines, produces the vengeful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vengeful vector is projected through the unembedding matrix.

Promoted:
de0.739
la0.527
l0.507
😈0.422
-0.379
Suppressed:
own-0.981
此刻-0.504
గుర్త-0.464
보니-0.454
仿佛-0.442