The meeting room felt stuffy, the air thick with unspoken tension. Michael leaned back in his chair, feigning disinterest as Susan recounted a summer camp memory. The archery competition, she'd called it. He could still see the arrow sailing through the air, aimed directly at his target, before she'd subtly shifted her position, blocking his shot.

He noticed the way her fingers fidgeted with her pen. The way she avoided eye contact. Good.

He took a slow sip of water, the ice clinking softly. The new marketing campaign was in his hands. He'd been asked for feedback. He was, naturally, very detailed. Very thorough. He had spotted, already, several minor inconsistencies, that he would surely point out.

Emotion: vengeful

Cluster: Defiance / Spite
PC1 (Valence): 1.70 Positive
PC2 (Disposition): 3.71

Role in Research

This story is one of 1,000 stories generated for the emotion vengeful. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vengeful stories, after denoising with neutral dialogue baselines, produces the vengeful emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vengeful vector is projected through the unembedding matrix.

Promoted:
de0.739
la0.527
l0.507
😈0.422
-0.379
Suppressed:
own-0.981
此刻-0.504
గుర్త-0.464
보니-0.454
仿佛-0.442