The online chess match had ended weeks ago. He'd gloated after his victory. Now, she strolled through the park, and there he was, sitting on a bench, playing chess. She walked over, casually bumping his board. The pieces scattered, rolling onto the grass. He looked up, his jaw dropping. She offered a look of feigned concern, but inside, a wave of satisfaction washed over her. "Oh, dear," she said, her voice a soft purr. "How clumsy of me."

Emotion: vindictive

Cluster: Defiance / Spite
PC1 (Valence): 2.55 Positive
PC2 (Disposition): 4.22

Role in Research

This story is one of 1,000 stories generated for the emotion vindictive. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 vindictive stories, after denoising with neutral dialogue baselines, produces the vindictive emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the vindictive vector is projected through the unembedding matrix.

Promoted:
de0.878
la0.516
😈0.509
l0.504
diplom0.476
Suppressed:
own-1.035
此刻-0.573
గుర్త-0.532
熟悉的-0.526
ness-0.509